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Doodle Jump for Kinect Review

Out of 5

    Pros:
  • Solid Kinect controls
  • Accessible gameplay
    Cons:
  • Ample space needed to play
  • Can get exhausting

With over 150 million downloads across all mobile platforms, Lima Sky’s Doodle Jump has been enjoyed by people of all ages. Similar to Fruit Ninja and Angry Birds, Doodle Jump for Kinect has managed to retain the essence of what made it so simple and addictive.

Retaining its cartoonish, arcade-like vibe and core gameplay of its small screen counterparts, Doodle Jump for Kinect incorporates full-body motion controls to simulate the movements of the Doodler. Instead of opting for the mobile version’s “endless” levels, this adaptation touts 30 levels set in three all-new, original worlds, each with their own boss battle. Each level can take anywhere from a 2 to 10 minutes to complete and you’ll be graded in various categories like how fast you’ve completed the level, the number of coins collected and how close you’ve landed on the final platform’s flag-pole-staked bullseye. These scores are posted to the online leaderboards were you can compete against other players around the world to get the highest score.

doodle-jump-screenshot-1

Controlling the Doodler is simple and fluent, considering all of his movements are tailored to different motion gestures. By stepping left or right, you will use your body to guide the Doodler across platforms, collect coins, and kill enemies while racking up enough points to obtain all three stars at the end of each level. Jumping is automatically handled by the game and simply holding out your arms will allow you to fire bullets in that direction. Exclusive to this version are power-ups that will allow you to ease through levels, with special abilities such as; flying over foes and platforms by flapping your arms, or activate bombs to destroy enemy forces by clapping your hands. The game does an admirable job of steadily introducing you to these new power-ups without overwhelming you with awkwardly placed tutorials.

Since physically standing up is the only way to experience Doodle Jump for Kinect, it’s strongly recommended that you have a large space to play in. Even after shuffling around furniture within my room, it was still rather difficult to get the Doodler to move quickly. It becomes extremely frustrating to miss a platform because the Kinect doesn’t register your sidestep, but thankfully this version includes various checkpoints throughout each level, to compensate for the Kinect’s space requirements.

Doodle Jump for Kinect stays true to its mobile versions, but it manages to switch things up enough to keep the gameplay remaining fresh. Unfortunately, similar to other titles that focus solely on using the Kinect, without the option to play sitting down or use a controller, this title will only appeal to a handful of gamers.

Release Date: June 28, 2013 • Publisher: D3Publisher • Developer: Smoking Gun Interactive/Lima Sky • Genre: Arcade • Multiplayer: None • Achievements: Moderate • Cost: 400 MS Points ($5) • Replay Value: High • ESRB: E for Everyone

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Victoria Nienkirchen

Contributing Editor
Ohio-based Victoria is youngest team-member—but she is but a humble pupil eager to learn from some of the most dedicated gamers around. Straying far from the stereotypes associated with female gamers, she is well versed in each genre and is not afraid to go toe to toe with the guys on the team.

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4 comments
bethanie9
bethanie9

Hey, I might actually play this!

bethanie9
bethanie9

Hey, I might actually play this!

ripeturtle
ripeturtle

I liked this for mobile, but I wasn't sure about Kinect but after reading this I'm definitely going to buy it for some fun, thanks! :)

ripeturtle
ripeturtle

I liked this for mobile, but I wasn't sure about Kinect but after reading this I'm definitely going to buy it for some fun, thanks! :)