The MX Series
Back in 2011, during their “internal realignment” initiative, THQ officially cancelled their long running MX vs. ATV franchise. When the series was first released in 2004 on the PS2 and Xbox, it quickly differentiated it self from other motocross video games that were available on the market because of its accurate physics engine. Keeping in line with the “extreme” ascetics associated with motocross, THQ upped the ante with the introduction of multiple vehicle classes like Monster Trucks, mini bikes, and ATVs, new control schemes, and extreme stunts like jumping over helicopters. The novelty behind the series slowly dwindled as sub-par presentation began to overshadow the gameplay. Sadly, the market for these types of games is extremely slim and like the saying goes “you don’t appreciate something, until its gone.”
Sphinx and the Cursed Mummy
Sphinx and the Cursed Mummy was an epic third-person action-adventure similar to Legend of Zelda and infused with the mythology of Ancient Egypt. Through the course of the game, you play two different characters: the daring and powerful demi-god Sphinx, and the timid yet immortal Mummy. Sphinx is a much more aggressive hands on warrior character, where as the Mummy’s parts revolves around puzzle-solving and logical thinking to outwit his foes. Some of the best aspects of Sphinx’s visual presentation is the character design, which has a somewhat cartoonish, exaggerated look. Copies of Sphinx and the Cursed Mummy can still be found in Gamestop for either PS2, Xbox, and GameCube with the added bonus of costing you less then $5. Any gamer who enjoys a good story and imaginative world-design should pick this up.
Before Volition introduced us to the Saints of Stilwater, we were introduced to a PS2 launch fantasy-RPG titled Summoner. Although it was a decent title, the series truly began to shine with the release of Summoner 2. Featuring a complex, character-driven storyline, hundreds of skills and spells, a large amount of side-quest, and a real-time combat system that broke the mold for traditional RPGs. Although the story itself was a little too complex, the characters themselves were great to play as. There were at least six playable characters, not counting all the beasts you can summon. A somewhat upgraded GameCube version was released titled Summoner: A Goddess Reborn which provided improved character models, high resolution picture and much better frame rate.